Daisukenojo "Beat" Bito (
likearhino) wrote2009-10-01 11:18 am
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Entry tags:
[ooc] extended info
Character Name: Daisukenojo "Beat" Bito
Canon: The World Ends With You
Point Taken from Canon: Post-game
Age: 15
Canon: The World Ends With You (x)
Canon Point: Post-game
Species: Human
Gender: Male
Orientation: Heterosexual. Although it's never explicitly stated in the game, Beat's never given off the vibe of being someone who bats for the other team.
Eye Color: Blue
Hair Color: Blonde
Height: Maybe around 5'7"-5'8"
Other: None
Clothing: Long beanie with a skull stitched in front, a white sleeveless shirt with red trimming, loose brown pants. He has a chain with a skull around his neck and another hanging at the side of his pants, and a black wrist band on his left arm. Red and black sneakers. Here be an image.
Background:
» Plot of The World Ends With You
Prior to the start of the game, Beat had a shaky relationship with his parents. They were always comparing him to his younger sister Rhyme and made him feel inferior and inadequate. Having had enough of his parents' sermons, Beat ran away from home. Rhyme had followed him out, hoping that she could bring him back home. Sometime during the chase, a car almost hits Rhyme. Beat threw himself at the car, hoping to save his sister. Unfortunately, the car still collided with the two of them and they both died.
Their death made them part of the Reaper's Game. Beat's entry fee was Rhyme's memories of him. When they both awoke as part of the game, Rhyme no longer recalled Beat as her brother. Instead she regarded him as a kind stranger who was willing to help her and become her partner in the game. This broke his heart but despite that he put up a brave face to help her out.
On the second day of the first week, Beat accuses Neku and Shiki that they're one of the Reapers because he couldn't scan them and because he wanted to get payback for Uzuki (a Reaper) turning a bunch of Noise at them. They eventually work it out and Beat suggests that the four of them team up. Neku denies them and Beat and Rhyme head elsewhere.
The two are able to make Neku change his mind when they defeat the Boss on the third day. They began working together the next day. Beat challenged Neku on a foot race to Towa Records. Not realizing it was a trap, Rhyme pushed Beat out of the way from being erased by a Shark Noise. Mr. Hanekoma appears to help Beat out because he too would soon be erased without a partner. Hanekoma took Rhyme's data and made into a pin and gave it to Beat.
While at Beat couldn't help but blame himself for the loss of Rhyme, regretting his actions. If he hadn't been so wreckless, Rhyme wouldn't have been erased but after having done nothing for two days, he runs away from the Wildkat to confront the Reapers. He questioned why he could not use the pin. On the last day, he, Shiki and Neku are confronted by Megumi and is asked what they wished to do now that they won the game. Beat chooses to become a Reaper, in hopes that he will be able to use the pin that way and somehow get Rhyme back.
On the second week of the game, Beat is ordered to take care of Neku and Joshua's team. He confronts them time and time again but is not able to accomplish what he is tasked to do. During this time, he learns more about the Reaper's Game.
On the third week, he defects from the Reapers and joins Neku as his partner believing that it wasn't fair that Neku was made to play the Game without a partner. Because he was not able to gain any points during his week as a Reaper, he was told that he had less than seven days until he was erased himself. His entrance fee for this game was the Noise, which happened to be Rhyme in Noise form, that sat on his shoulder during his time as a Reaper.
The only mission of the week was to find Konishi by the last day. Neku and Beat (mostly Beat) scrapped the plan and decide to find Shibuya River to face the Composer. Beat said that he wanted to defeat the Composer and become the Composer himself so that he could get Rhyme back saying that she deserves a second chance. They continue to do this for the rest of the week without much avail. They begin noticing on the fifth day that everyone in Shibuya are thinking and saying the exact same thing. On the last day, just as Beat begins fading away, they find Konishi hiding in Beat's shadow. They defeat her and Beat gets Rhyme once more.
The two of them meet Shiki again and find the Conductor together with her. Beat protects Neku from one of Megumi's attacks and is left unconscious. He wakes up in time to help Neku fight the conductor one last time. As the game ends, Beat wishes that Rhyme be returned to her human form.
He is later seen with his sister, waiting to meet up with Neku at the end of the game.
Personality:
Or at least, that's what one might say about Beat in a nutshell. But there's actually quite lot more to him than just a tough skater boy.
Long version:
-Neku's thoughts regarding Beat as a partner
Before the Reaper's Game, Beat never really had any real sense of urgency. He didn't have any drive or any passion for anything, and took things at his own pace. He did whatever he wanted whenever he wanted.
His attitude towards everything didn't sit well with his parents, thus leading to a very strained relationship between them. Beat constantly fought with them due to his nonchalance and apathy. They wanted results, wanted to see their son get into a good school and have a bright future but that never appealed to Beat. Their insistence only made Beat feel worse about himself and he eventually stopped believing in himself just so they would get off his back. Eventually, they did stop hassling him over those things and that was fine with him.
The next problem was his sister. Unlike his parents, Rhyme had an undying belief in her older brother. She continued to encourage him to find a dream, absolutely certain that he'll eventually find one. Beat, on the other hand, took his sister's concern as pity and tried to push her away. And that's what he kept doing up until the car accident that landed them in the Reaper's Game.
Upon waking in the Reaper's Game, the Player finds that a entry fee has been taken from them to qualify. That entrance fee just so happens to be whatever it is they care about the most. For Beat, it was his sister's love — and the memories that come along — for him. While he finds Rhyme with him in the Game, she could not seem to remember that the two of them are actually siblings. Rhyme still knew that she had a brother, but she did not identify him to be Beat. Not knowing how to break the news to her, Beat decided to partner up with her. Despite their death being a tragic mistake, Beat finally found the drive he needed to get things done, to win the Game and return to the RG (Real Ground) thus slowly changing and maturing for the better throughout the course of the Game.
Which leads back to Neku likening Beat to a rhino. During the time Neku has known Beat in the Game, Beat was always set on one mode: full speed ahead. When Beat talks about his burdens to Neku towards the end of the third week, his friend is surprised to learn that he hadn't always been that way. It was just so hard to believe that someone who always seemed gung-ho about everything used to be so laid back. The change that Beat is able to show during the three weeks is enough to prove that he is capable of dreaming, and of finding something that actually drives him towards his goal. Because the situation had changed from RG and UG, Beat knew that he had to step up his game and act the part of big brother for Rhyme if he wanted to get the two of them out of it.
Wanting to be someone Rhyme could rely on though came with a bit of a price as he may be a little harsh on himself whenever he falls short of that role. Despite the change he undergoes to return to RG, Beat still blames himself for his sister's death and for the entry fee of her dreams. As much as it bothers him, he doesn't allow himself to wallow in self-pity feeling sorry for himself. His determination to make amends shines through, fueling him to reach the end of their week in UG (Underground).
But one swallow does not a summer make. Or in this case, one revelation does not a changed man make. Beat still lets some of his past habits carry over in how he deals with others, especially when it comes to authoritative figures. This is shown during his time as a Reaper when interacting with other Reapers. He doesn't treat them as how most rookies would treat a boss or a senior, instead calling them nicknames and still speaking in constant slang. But this also rings true for those he considers friends. Despite Neku repeating his name was Neku and not "Phones", Beat persists to call him by that nickname instead.
One impression someone might get from Beat is that he acts tough most of the time but his bark is worse than his bite. He looks the part, talks the part, and acts the part, but while all that is true, it's only his exterior that seems that way. He is actually quite the softie who truly cares and worries over the well-being of his sister and his friends even if it means him getting hurt in process. In this sense, he is dependable despite the recklessness he exhibits and would go out on a limb for his cause, whatever it may be. An example of this trait is shown when he partners up with Neku during the third week instead of remaining a Reaper because letting Neku go through the Game without any other Players — and thus, without a partner — was playing dirty.
It also goes to show that despite Beat's competitive nature, he still makes sure that the playing field among everyone is fair. Even during the foot race against Neku and Shiki towards Towa Records, Beat waited for the other two to catch up, especially considering that he got quite the headstart.
He's quite proud and very sure of his abilities, always pushing himself to the limit whenever he can. When engaging Noise in battle, Beat is confident enough to taunt the enemy, even egging them on to attack. As such, he hates being perceived as weak. He even goes as far as hiding his name from friend and foe alike, thinking that his given name is both embarrassing and lame.
Even though Beat seems like a very rough around the edges kind of guy, he wears his heart on his sleeve. He's very expressive and only holds back his true feelings when he feels it is absolutely necessary. He's had a near mental breakdown on the third week and even cried in front of Neku when he was overwhelmed by grief. When it comes to emotions, what you see is what you get with him.
-Neku to Beat, during their mission on the fourth day
He's rather impulsive, always acting before he thinks, repercussions be damned. This allows him to speak his mind without inhibitions, and has proven to be have its advantages from time to time. However, the same recklessness in both his speech and action has also proven to backfire on him as well. Beat himself has said that knows that he has to think things through, but somehow winds up freaking out about it instead of crashing through and getting things done.
Beat is in no way the sharpest tool in the shed, but dear god, does he try. When he decides to rush into things, it usually leads to him jumping to conclusions that others may think is an unlikely option. This usually leads him to taking things a little too seriously and gives of the vibe that he is gullible. Others have used this to their advantage to tease him but he does catch on eventually, with or without the help of others, and promptly responds appropriately. Meaning, he's usually offended by the teasing once he gets it.
If given the right amount of time to think things through, he may even surprise others sometimes. It's not something that occurs often, but when it does, it's usually relevant to the situation at hand. And sometimes it's even insightful.
Beat is stubborn as hell. Once he's made up his mind there is little to no chance of talking him out of it. It doesn't help that he's hard-headed too. It may take a while but as soon as you get through to him though, he will be willing to at least hear people out and accept help when he knows that he needs it.
Being a loud guy doesn't always go well with his temper and stubbornness at times, because if something goes wrong, he will be sure that everyone on the block and the block over hears about it. And that doesn't only apply to bad situations. When things go his way, he will most certainly let out a loud whoop and a "Booya!" to accompany his excitement. His volume is always turned all the way up, and it'll take a lot of effort to actually get him to tone down.
Beat is a pretty friendly guy despite his outward appearance. He's outgoing and more than willing to put himself out there to meet new people but he'll be sure to treat others exactly how they treat him. If you treat him like trash, he will be sure to do the same. If you reciprocate his effot and make conversation with him, then he'll definitely befriend you quickly. It's as simple as that. That probably explains why he acts pissed towards Neku when they first meet up, considering Neku was being a douche back then.
Once you grow on him though, there's little chance of getting rid of him. He's loyal to a fault and will stick his neck out for his friends, not wanting to see them get hurt. He's tried to stop a car from hitting Rhyme and shielded Neku from an attack before, so it's not a far stretch to say that Beat will quite literally take a bullet for his friends if it's necessary.
To complete his tough guy persona, Beat talks in slang and this contributes to how people may wrongly perceive him at first glance. He may or may not have picked this up from the other skaters he hangs out with but it helps make Beat who he is by completing the tough skater persona that he carries. It takes a while to understand what he is saying at times but he somehow gets the message through.
Abilities:
With the use of the Player Pin that's given to every Player in the Game, Beat is able to hear the thoughts of other people around him through scanning. It also prevents other Players and to hearing his own thoughts. It is untested whether this works outside of the Game and UG.
While in UG, Beat is also able to attack Noise and Reapers with his skateboard through a pin called Respect. He can also do fusion attacks with Neku to take down enemies faster. By activating the pin, they could do any of the following: Teleport around the screen to cause damage, ride along the chains while accelerating until the fusion runs out, or wiping out the enemies by riding a huge wave.
It is also hinted that Beat is a decent, if not pretty good, skateboarder.
He also has the ability to butcher the English language with words like spesticular, sentimetious, and unfuse to name a few.
Other Facts:
He really, really, really likes curry.
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